This is Cyberpunk 2077 Staff Curhatan Before the Game Released

2020 was a bad year for CD Red Projekt with its big title, Cyberpunk 2077. They had to bitterly gobble up the failures where game releases were chaotic and various content that was not optimal (or content that was rushed). The company has promised to provide gradual improvements in this 2021 roadmap. To clarify the situation at hand, there are interviews with some of the game staff from the PCGamer article. Let’s look at the following information!

This is Cyberpunk 2077 Staff Curhatan Before the Game Released

Earlier this week, CD Projekt co-founder Marcin Iwiński apologized once again for the state of Cyberpunk 2077, which ran into bugs on PCs, and was particularly problematic on the last generation consoles. In the apology, Iwiński stated that the scope of the issue of Cyberpunk 2077 was not fully known before its release. This sounds odd about the claim, and in a new report from Bloomberg’s Jason Schreier, employees at the studio dismiss it.

Schreier said he interviewed “more than 20 current and past CD Projekt staff” for the report, and although COVID-19 does cause difficulties with communication and production, such as developers unable to work with console development kits in the office. In addition, employees said that external tests showed problems, and the bugs were not the surprise Iwiński made when he said that the tests did not reveal “most” of Cyberpunk’s problems.

“As the launch date drew near, everyone in the studio knew the game was in rough conditions and needed more time,” Schreier wrote, referring to Cyberpunk 2077’s November 19 release date, which became December 10 after the last delay. During that three week delay, “exhausted programmers rushed to fix as much as they could,” he said, but a smooth launch was impossible at the time.

Schreier previously reported on the crisis – mandatory overtime ahead of the game’s release – on CD Projekt, and this report includes another story of overwork in the studio.

“There were times when it was critical up to 13 hours a day and I carried out five days a week like that,” said Adrian Jakubiak, a former CD Projekt audio programmer. “I have some friends who lost their families to this kind of crime.”

The report briefly describes issues that started much earlier in the development of Cyberpunk 2077, such as the challenge of building a new machine at the same time a game was being built on it, and the impact of the fix requested by game director Adam Badowski in 2016. The former The Witcher 3 developers appeared to be leaving the project because it clashed with Badowski’s vision. Employees also say that CD Projekt struggles to manage a team of more than 500 people, which is twice the size of The Witcher 3 development team.

There are more details in the report, which you can read on Bloomberg. Schreier also tweeted a number of details that were omitted from the report, saying, for example, that the police system says “everything is done at the last minute.”

“As evidenced by the final product, it is unclear to some teams why they are trying to make RPGs and GTAs with a fraction of the Rockstar staff,” he wrote.

Now that Cyberpunk 2077’s failed rollout is getting over, CD Projekt says it’s focused on game patches. Because of this, the promised free DLC is arriving a little later in 2021 than anticipated.

There’s also a separate multiplayer component coming up sometime in the future, but there’s almost no chance we’ll see that this year. CD Red Projekt still needs to solve various problems in the game first to make up for the mistakes.

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